A self-taught 3D Artist and a Big 3D Art Nerd experienced in creating game-ready artwork.
3D Artist (Generalist) — "NSONE3D LTD - Skopje" – Remote – Freelance B2B Contractor
- Collaborating with the solo developer of the VR mixed-reality tabletop tower defense game "Toy Monsters";
- Responsible for end-to-end production of stylized art assets (characters, props), from design to implementation.
3D Artist (Generalist) — "All in! Games" – Remote – Full-time B2B Contractor
- Participated in the early development of a highly stylized video game using Unity3D for an unannounced project;
- Contributed to the creation of environments, props, tileable textures, and helped establish the overall visual style;
- Worked closely with art directors, game designers and tech artists on solving asset pipelines.
3D Artist (
Environment, Props, Characters) — "Gold Knights" – Remote – Full-time Contractor
- Contributed to the main production cycle of a souls-like RPG, "The Last Oricru";
- Conceptualized, modeled, and textured 3D props and large scale environments;
- Developed modular kits and tileable textures for scene dressing in Unreal Engine;
- Modeled and textured character suits, helmets, and equipment;
- Assisted level designers in the environment creation for multiple levels;
- Collaborated closely with directors and producers.
3D Artist (Environment, Props) — "Next-Gen Dreams 3D" – Remote – Contractor
- Modeled and textured stylized hard surface and organic props as part of a co-dev team for "Raft";
- Created interior environment assets and did scene dressing in UE4 for a FPS horror game pitch;
- Worked on environment assets, scene creation and optimization in Unity3D for a FPS tactical shooter VR title;
- Managed multiple outsource game projects simultaneously.
3D Artist (Environment, Props) —
"NapNok Games" – Skopje – Full-time
- Completed full production of assets, including stylized props and environments ("Frantics", "Chimparty");
- Performed scene layout, dressing, lighting, and optimization using Unity3D Engine ("Frantics", "Chimparty");
- Designed and modeled characters, props and weapons for 3D printed miniatures ("Temari");
- Worked on in-house prototypes, demos, and pitches (undisclosed VR on-rail shooter, 3rd person RPG game);
- Provided outsourcing services for multiple projects as an environment and props artist.