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Nikola Stojanov
Nikola Stojanov
3D Artist - Environment ¦¦ Props -
Skopje, Macedonia

Summary

A self-taught 3D Artist and a Big 3D Art Nerd experienced in creating game-ready artwork.

Skills

Environment Design3D Modeling3D PrintingCharacter ModelingEnvironment ModelingProp ModelingTexturingCharacter DesignProp DesignPBR TexturingTexture Baking

Software proficiency

Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Maya
Maya
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      The Last Oricru
    • Year
      2022
    • Role
      3D Artist
    • Company
      GoldKnights
    • Video Game
      Raft
    • Year
      2018
    • Role
      3D Artist
    • Company
      Next Gen Dreams 3D
    • Video Game
      Temari Battle System
    • Year
      2022
    • Role
      3D Artist
    • Company
      NapNok Games
    • Video Game
      Chimparty
    • Year
      2018
    • Role
      3D Artist
    • Company
      NapNok Games
    • Video Game
      Frantics
    • Year
      2018
    • Role
      3D Artist
    • Company
      NapNok Games

Experience

  • Self-Employed at NSONE3D LTD - Skopje
    Skopje, MK
    July 2023 - Present

    3D Artist (Generalist) — "NSONE3D LTD - Skopje" – Remote – Freelance B2B Contractor

    - Collaborating with the solo developer of the VR mixed-reality tabletop tower defense game "Toy Monsters";

    - Responsible for end-to-end production of stylized art assets (characters, props), from design to implementation.

  • 3D Artist (Generalist) at All in! Games SA
    Krakow, PL
    August 2022 - February 2023

    3D Artist (Generalist) — "All in! Games" – Remote – Full-time B2B Contractor

    - Participated in the early development of a highly stylized video game using Unity3D for an unannounced project;

    - Contributed to the creation of environments, props, tileable textures, and helped establish the overall visual style;

    - Worked closely with art directors, game designers and tech artists on solving asset pipelines.

  • 3D Artist at Gold Knights
    Prague, CZ
    March 2020 - March 2022

    3D Artist (

    Environment, Props, Characters) — "Gold Knights" – Remote – Full-time Contractor

    - Contributed to the main production cycle of a souls-like RPG, "The Last Oricru";

    - Conceptualized, modeled, and textured 3D props and large scale environments;

    - Developed modular kits and tileable textures for scene dressing in Unreal Engine;

    - Modeled and textured character suits, helmets, and equipment;

    - Assisted level designers in the environment creation for multiple levels;

    - Collaborated closely with directors and producers.

  • 3D Artist at Next-Gen Dreams 3D
    Skopje, AU
    July 2019 - March 2020

    3D Artist (Environment, Props) — "Next-Gen Dreams 3D" – Remote – Contractor

    - Modeled and textured stylized hard surface and organic props as part of a co-dev team for "Raft";

    - Created interior environment assets and did scene dressing in UE4 for a FPS horror game pitch;

    - Worked on environment assets, scene creation and optimization in Unity3D for a FPS tactical shooter VR title;

    - Managed multiple outsource game projects simultaneously.

  • 3D Artist at NapNok Games
    Skopje, MK
    June 2017 - March 2020

    3D Artist (Environment, Props) —

    "NapNok Games" – Skopje – Full-time

    - Completed full production of assets, including stylized props and environments ("Frantics", "Chimparty");

    - Performed scene layout, dressing, lighting, and optimization using Unity3D Engine ("Frantics", "Chimparty");

    - Designed and modeled characters, props and weapons for 3D printed miniatures ("Temari");

    - Worked on in-house prototypes, demos, and pitches (undisclosed VR on-rail shooter, 3rd person RPG game);

    - Provided outsourcing services for multiple projects as an environment and props artist.